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Pay the VFx Artist!
Written by D. Eric Franks   
Tuesday, 09 March 2010 19:25

Visual effects artists often make pretty good scratch working on some really fun projects, but they also log some obscenely long hours. Sure, $80,000 a year sounds great, but what if you had to work 80 hours a week? Oh, an 99% of the work is not glamorous at all. In fact the job is almost entirely about frame-by-frame (-by-tedious-frame) rotoscoping. Sure, you get fancy tools, expensive hardware and the latest plug-ins, but in the end, VFx can be a mind-numbing drudgery, with bursts of creative genius and maybe some  anonymous awards at the end of the year.

Still, without an army of VFx artists, where would the blockbuster Hollywood film be today? The answer is: nowhere. There would be no blockbusters as we know it. And that's just Lee Stranahan's point in his Open Letter to James Cameron. He wants more recognition and more of a cut of the money at the end of the day. It's easy to understand his grievances. As he notes, the top 30 highest grossing films of all time "...every single one...is a visual effects driven or animated film." On the otherhand, Avatar, for example, had something like 800 artists that worked on it. Do they deserve more credit? Maybe, but doesn't everyone feel that way? Are VFx artists an especially repressed class of movie drones? Sure, you need some skill, but much of the work is just a frame-by-frame grind. Do the Elite Artists and project managers deserve more credit and cash? That's a more interesting argument.

Oh, and just so you don't think I'm down on VFx artists, I'm not: I entirely agree that anyone that works 80 hours a week to hit a deadline deserves more money and accolades. And I also agree that visual effects artists should band together and form a union, like pretty much every other profession in Hollywood. This sort of managment/labor dichotomy really works, in my opinion: Managers try to get employees to work as hard and as long as they can for as little money as possible and Unions are supposed to fight back and get fair treatment, salaries and benefits.

References:
* Open Letter To James Cameron: Fairness For Visual Effects Artists

 
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Stu Maschwitz on 24p
Written by D. Eric Franks   
Thursday, 04 March 2010 10:55

Stu Maschwitz makes a powerful case for 24p in a really interesting interview posted the other day. I’m, of course, going to remain skeptical, but I’ll admit he is very persuasive. I will, however, continue to stand firm in my assertion that 24p is the 17th most important characteristic (arbitrary number) in getting “the Film Look” and there are many aspects of professional filmmaking (starting with light and camera support) that are far more important for novices, amateurs, serious hobbyists and most indie filmmakers to pay attention to first, before worrying about 24p.

Stu Maschwitz on shooting 24P

“Film is not about reality. Narrative filmmaking is storytelling” Mr. Maschwitz notes. “…we can use all the help we can get to enhance that sense of things being larger than life.”

His primary argument is that, yes, 60Hz looks better and more realistic and smoother, but that’s not what everyone wants: some filmmakers want the slightly stylized, artificial, stuttery look of 24p. In fact, given the long history of the medium, the "artifical" look 24p may give reality might actually be more "natural" in terms of how we expect film to look. Maybe. I still stay it’s trivial to go 60 to 24, but you can’t go the other way. And, ultimately, my REAL opinion in this debate is that it is FANTASTIC to have the choice, and if you chose 24p because you like the look, well, a support your decision 100%. We definitely are living in the Golden Age of cinematic production!

Rebuttal:
* The 24p Conspiracy


 
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Judging the Best Sound Oscar


 
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Whoosh!

A producer and her editor search for the perfect sound effect.

Whoosh! - watch more funny videos

 

 
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Shoot 3D for $250
Written by D. Eric Franks   
Wednesday, 17 February 2010 21:42

Anyone can create a 3D movie if given $250 million dollars, but what if I said you could do it for $250? Well that's exactly what Ron and Amy Jo Proctor have done with the Scientific Analysis and Visualization Initiative at Weber State University, using two Kodak Zx1 pocket HD cameras. The idea is simple and straightforward enough: bolt two $100 pocket cameras together and hit Record. The next step is to composite the images together in your video editing software, offset one and maybe tinge one red and one blue? The abstract the Proctor's present is short on detail here, but it sure looks like something you could figure out in an afternoon.

References:
- Low Cost 3D Video, Feb. 14, 2010

 

 
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