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2012 Computer Performance PDF Print E-mail
Written by D. Eric Franks   
Saturday, 12 May 2012 14:52

We're ready to crunch some pixels with my new After Effects monster machine and compare it with a few other modern systems. In particular, we're looking at 4-5 different setups, from Windows to OSX, from Intel to AMD. To keep this fair, a monitor was added to each of the systems that didn't have one (parenthetical price is pre-monitor), and I picked a very, very nice one that's equivalent to the sweet display on the iMac: the Dell UltraSharp 27-inch, which runs $900. Let's start with some the relevant machine specs and then get to some very preliminary results. I also added a last-generation system (with current eBay market price) that we can all make fun of for being pokey now that we are all sophisticated moderns.

  MacPro (old) Intel i7 3930k AMD FX 8150 iMac 27" MacPro (2012) MacBook Pro 17"
Price $2,200 ($1,300) $2,590 ($1,690) $2,195 ($1,295) $2,800 $6,650
($5,750)
$2,950
CPU 2x Intel Xeon  Intel i7-3930k AMD FX 8150 Intel i7-860 2x Intel Xeon X5650 2x Intel Xeon
Speed 2.8GHz 3.2GHz 4.5GHz 3.4GHz 2.66GHz 2.66GHz
Cores/Threads 8/8 6/12 8/8 4/8 12/24 4/8
RAM 4GB 32GB 16GB 16GB 16GB 8GB
Monitor 27" UltraSharp 27" UltraSharp 27" UltraSharp 27" 27" UltraSharp 17"
AECS4 Render Time
(lower is better)
14:55 3:20 5:31 4:56 12:51 17:09
Maffitt (1+2) Time
(lower is better)
2:58 2:40     3:34  
GeekBench (32-bit)
(higher is better)
9,759 14,060     19,632  

These are (very) preliminary numbers (including untested blanks). I made up a quick After Effects CS4 project that uses particles with glow, a camera with a shallow depth of field and motion blur, all designed to not only be stressful, but to also be realistic examples of day-to-day AE work with nothing too exotic. I picked CS4 so more folks could run the tests and you won't need anything more than the trial version. You can download the project here: aecs4-rendertest.zip. Please feel free to belittle and berate the project for being unfair in one way or another and we'll fix it, but right now it renders a QuickTime file using the Animation codec and, near as I can tell, this is not a handicap for the Windows platform. 

So what's up with the modern, top-of-the-line 2012 MacPro at $6,650? Something is really, really wrong with that machine+After Effects. As you can see, the GeekBench benchmark rocks, but its AECS5 performance is pathetic and embarassing. The iMac's numbers are very good, so we know it's not an OS X issue. I've got CS6 coming in next week, so we'll see what's up with that anomaly. So far on the other platforms, the version of AE hasn't made a difference. And that's why I brought GeekBench into the equation: it runs on Macs and Linux and Windows and clearly shows the MacPro is the most muscular machine in our survey. But I didn't want to just run benchmarks like Cinebench (et al) because (a) you can find benchmarks all over the interwebs run already if you are interested and (b) I don't think they're necessarily relevant for real-world computing (We'll see, right? These tests should indicate whether GeekBench numbers correspond to AE.). So while our render tests are definitely less-scientific, I think they're also more valuable for those of us looking for After Effects tools. I also tossed in yet-another-render test in an effort to troubleshoot our cranky MacPro. Brian Maffitt's render test is older, but it does yeild consistent results, so is a good double-check of our basic process here.

There are so many astericks here that I will merely plead that this is an exercise and not a scientific experiment. For example, the Intel i7 chip is rated at peak 3.8GHz on one core, but its fastest renders are using 6 cores @3.2Ghz. The AMD box is overclocked by my friend Rex, but I think that's fair and is exactly why he bought that chip (and OC-friendly motherboard). And, of course, the MacBook Pro is the only portable machine in the bunch and the other four would score a ZERO on our benchmarks later this summer when I'm in London. We could cheat and subtract the gorgeous monitor and claim the AMD machine is $1,200 and easily get our MacPro to $7,360 by adding another 16GB of RAM that wouldn't otherwise affect the render tests, but that's not the point.

So please: If you see any flaws in my tests here, make your strongest case and let's level the playing field as much as possible. I'll try to be as transparent as possible with my methodology (such as it is), so keep me honest and flame away!I was also going to note that maybe a penalty of some sort should be added to the home-crafted Windows machines, since there's time and effort, sweat and bloody knuckles that aren't counted in the final price, but then the brand new MacPro arrived and has been nothing but trouble so far, with video card issues, RAM issues and After Effects issues, bad ones that haven't been solved yet. 

And when CS6 is rolled out to all-n-sundry, we'll see what's what with that and run some CUDA numbers, too.

Finally, then, here's our Bang for the Buck chart. Three machines are very competitive and excelllet values, in my opinion. We'll try to fix the broken MacPro 2012 and get some other number and update this in the not so distant future.

 
Discuss (2 posts)
2012 Computer Performance
May 13 2012 00:52:55
This thread discusses the Content article: 2012 Computer Performance

Great stuff. I need a new computer for the same programs. I might have to email when I'm ready to buy.
#3518
Re:2012 Computer Performance
May 15 2012 01:05:02
Still preliminary. The monster Mac might have CS6 tomorrow - not that that changes it's broken CS5 performance numbers. Still, run the AE project on your machine and see what you think.
#3519

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2012 Computer Update PDF Print E-mail
Written by D. Eric Franks   
Saturday, 05 May 2012 12:30

I've recently finished buidling a new computer with two goals in mind: (1) video and motion graphics muscle and (2) value, or Bang for the Buck. I'm mostly thinking about Adobe After Effects performance (since I spend a lot of time in that app and it's also very resource intensive), I also edit in Sony Vegas (primarily for ease-of-use and audio) and do occassional 3D work, which really grinds a machine down. It's also important to point out that I don't build computers for a living, but can be classified as an interested amateur who builds a new box every 3-4 years. 

Since this will eventually devolve into a Mac vs. PC debate, let's just get this out of the way: I love Macs. More specifically, I adore OS X. I'm on a Mac at least 50 hours a week. But like the Maker kids down the street building a robot or my neighbor restoring the '69 Mustang in his garage, I really enjoy building computers. And I think I get better Bang for the Buck from my machines than an apple.com purchase. And my Windows 7 machines (and Vista before it) are rock-solid stable, at least as reliable as my three year old Mac Pro at the office, which is slow as molases and has all sorts of quirks, like not recognizing all the RAM and choking on certain fonts. Grrrr. Don't get me started. But I'm not some jerk who's going to complain about his old, wornout Mac, then switch to a brand-spanking new Win7 machine and declare "Wow! Windows is sooooo much better! I'm never switching back to Mac!" That wouldn't be fair, would it? 

But... my new $1,690 Intel core i7 3930k 3.8GHz processor with 6 cores (12 threads) and 32GB of RAM is nearly 5x faster than the old Mac for After Effects. This is a surprisingly dramatic result, but the old 2-processor, 8 core, 2.8GHz Mac is definitely crippled by having only 4GB of RAM. That's painful. I'll toss some charts up looking not only at speed and specs, but also cost in a bit, but first, here's my build:

Component Price
Intel i7 3930k 3.5-3.8GHz processor, 6 cores (12 threads) $600
32GB of DDR3 (1600) RAM $200
ASROCK X79 Extreme4 motherboard $235
Nvidia 560Ti video card (384 CUDA cores) $230
120GB SSD (primary "hard disk") $130
CPU Cooler $35
Case $50
Power Supply (750w) $70
 Windows 7 64-bit Professional $140
   
TOTAL COST:  $1,690

There are some extravagances here that probably won't affect performance all that much, like the video card (AECS6 might/might not use the CUDA cores in everyday use), the 750w power supply (to accomodate the video card and maybe another one some day?), there are cheaper motherboards and the SSD, so I can see building this rig for $250 less, very realistically. And the cost to me was the full $1,690 anyhow, since the video card was canibalized from my last system and I transfered my Windows license to the new machine, which peripherally raises a very important point here: A lot of research and reading went into getting all this stuff. If you aren't interested in all this, then by all means, get out your credit card and head over to apple.com. Or hp.com. Then again, if you aren't interested in all this, you stopped reading long ago, so let's press on...

The build was fairly uneventful. Some aspects were surprisingly easy (PSU, RAM and CPU) and some tasks were bloody-knuckle frustrating (the damn CPU cooler and connecting a gajillion tiny wires to the motherboard). Took two hours start to finish, including Win7 installation. Mistakes? I made a few, but nothing got fried and I wasn't especially careful (as in attempt to install first, read the manual only if it doesn't work). Keep in mind, I've built every machine of mine since about 1995, so I have a little experience and definitely some interest in the process. If you don't, well, you know what to do: this will be an intensely not-fun process if your idea of a new computer involves unboxing it and plugging it in.

<NEXT TIME... performance charts!>

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